It’s been many moons since the world of online gaming first stumbled upon
the idea of voice communication between players. Texting your comrades while
trying to dodge enemy fire is a risky business at best, so a few ambitious souls
sat down and wrote programs that allow players to connect to each other or a
centralized server to facilitate cooperation – and of course the occasional
round of taunting. The most widely used application, in my experience, is
probably Teamspeak, but that may be fodder for a different day.
Since the advent of voice communication, the means of doing so have improved
drastically. And it’s no wonder: gamers spend money, and money drives
business. Most gamers now use specially designed headsets for these purposes.
Many companies even boast surround sound headsets, sporting multiple speakers to
support truly positional audio. Today’s headsets are leaps and bounds better
than what we started with, and we will be examining one such headset now, the
eDimensional AudioFX.

At first glance, the AudioFX headset appears to be nothing more than a
typical headset, though well padded. However a closer inspection will reveal each earpiece has three strips of LED lights. A visual inspection will not,
however, reveal the truly nifty feature of this headset, the built-in “rumble”
motors. Just like your X-Box controller, this headset is designed to make
immersive games that much more realistic. So let’s get started with the real ins and outs of the product.
Sound Quality
The most important part of any headset or, headphones in general, for these
purposes is its capability to accurately reproduce the crack of a gunshot, the
rumble of an explosion, or the death cry of your fallen enemies. And if you’re
purchasing any sort of headset, chances are that you will, at some point, hear
music through them.
The AudioFX unit is a closed aural design, which is to say that it doesn’t
allow sound to escape from the rear of the driver unit and annoy the people
around you - handy for LAN parties. However, closed aural units have their own
characteristics when it comes to sound reproduction. In the case of the AudioFX
headphones, the average sound is very mid-ranged. For most people, this
won’t really be a problem since a large percentage of the sound we hear lies
within the mid-range frequency spectrum. For the discerning type (like myself), some serious equalization is
necessary for this unit.
However, once you get your EQ set up to your own taste, it will be very
difficult to be disappointed in the headset’s performance. I was pleasantly
surprised by the definition these headphones were capable of producing. Deep, rich lows,
and crisp, clear highs are all there, even to some fairly extreme levels of
volume.
The microphone assembly seems well designed and quite rugged. A standard
bendable stem rotates on the left ear cup, and can be turned totally upright
when not in use. For those of us not in our early teens, the stem seems kind of
short, and sets off to the side of the mouth. However, the cardioid has no
trouble hearing and reproducing speech accurately. Out of all of the headsets I’ve
used, the AudioFX has the best microphone to date.
Comfort
The AudioFX headset is designed to be worn for long periods of time it seems, by
the sheer volume of padding on the unit. The ear cups are well made, and the
headband has a firm but comfortable pad as well. The one downside to this set,
as with many in its price range, is that the ear cups are not around-the-ear,
but rather on-the-ear. With the excellent padding, this becomes less of an
inconvenience, but after several hours of gaming, my ears did “feel the burn,”
so to speak, of being squeezed by the unit. A quick break was usually enough to
alleviate any irritation, and after using the set for near a week, they were
broken in somewhat, and a lot more comfortable than they seemed when newly
arrived.
Not specifically a comfort issue, but handy nonetheless, I will make mention
that this set stays very well planted in position even through vigorous
thrashing of the cranial area. Probably not all players will head bang while
trying to scope an enemy halfway across a map, but if (like me) you do, this
headset may be a wise purchase.
Another not-quite-comfort-related feature is the lead for the various plugs
comes into the left cup, and not both. This is becoming a standard feature on
more and more headsets, and rightly so as it makes the tangling cords problem
that much less troublesome.
Features
The gimmick of these headphones is obviously the LEDs in each ear piece, and the
built in rumblers. The LEDs, while sort of nifty, are completely aesthetic and
quite obviously of no real use to the wearer. However, if you like things that flash
in the dark, tack on another point of value. The LEDs, while not contributing
significantly to performance, do not subtract anything either.
The useful feature here is the “force feedback” capabilities of the
headset. Controlled by an on/off switch and level dial in the in-line volume
pod, the rumblers kick in whenever a suitably low frequency comes through the
line, thus simulating the feeling of your subwoofer punting you in the chest.
Well, not quite.
But, even though you can’t feel your pants shake, or your heart stop
beating, the feature does create a more immersive environment when your head is
really in the game. A nice touch too, is that the rumbling follows your
positional sound. That is to say that if something explodes on your right and
creates a louder sound in the right earpiece, that earpiece also vibrates harder
than the left. This may not seem like much, but it’s a very interesting
experience knowing where and how far away that mortar shell landed not only by
sound, but feeling.
Obviously it’s not a true force feedback system, as that would imply you
have input on the headset, but that really isn’t important here. The rumbling,
when added to the already alluring sound quality of the headphones is a real
bonus for us late night players who don’t want to wake up their roommates or
parents in the middle of the night by rattling windows clear down to the
basement.
Physical Design
We discussed earlier that the wire leads for this unit are a single piece going
into one earpiece, rather than the split design found on the majority of cheaper
headsets. Now we’ll talk about the other side of the line. As it happens, to
be a “batteries not required” piece of equipment, eDimensional had to find a
power source for the LEDs and vibrator motors in the headset, and they, quite
intelligently, thought a USB power connection would work pretty well. So, along
with the standard 3.5mm microphone and speaker plugs, we see a USB connector
dangling from the end of the cable as well.
There are two ways to look at this. If you’re like me, you have a nice set
of surround sound speakers that have a desktop volume control. Said volume
control will probably also have a headphone jack in it. At first this seems
rather convenient, but not so much for this headset. The leads are basically
designed to be plugged in to the same general area, and that general area is not
a desktop headphone connection. But for people with the right connectors on the
front of their cases - speaker, microphone, and USB - everything works out great.
Obviously the sound still works when jacked into my desktop controller, but I
can’t use the microphone and vibration features at the same time.
One great use for these headphones is laptop gaming. All three required jacks
are usually quite close to each other on laptops. On my PowerBook, in fact, the
three were straight in a row - very convenient! The closed aural design also
contributes to usefulness of on-the-go gaming as you may have a hotel roommate
you don’t want to disturb while pumping zombies full of .45ACP.
The only real, but very minor, inconveniences about this whole affair both
have to do with the cable. The leads to each plug, after splitting from the main
cable, are very thin and tend to get tangled up easily. I was afraid that they
might tie themselves into a knot in my laptop bag and end up broken. So far that
hasn’t happened.
The other gripe is the size of the volume and vibration control pod. I’m
not sure what they have stuffed into it, but knowing a bit more than your
average Joe about electronics, I’m pretty sure it didn’t need to be quite so
big. Due to the absoluteness with which the headset attaches to your head, the
weight of the pod isn’t really an issue, but I felt uncomfortable with it
dangling behind my chair and caught it several times on the arm rest while
standing up.
Conclusion
eDimensional has put quite a piece of equipment out with the AudioFX gaming
headset. Never have I been so impressed with the sound quality of a headset in
its price range. Nor have I often worn headphones of its style that were as
comfortable or immobile, an almost mutually exclusive pair of words in the world
of headphones. The microphone is also top-notch. Add your basic functionality to
the inherent cool factor of anything that moves your body while something on
your screen is exploding, and a good looking and comfortable shell (we were
always partial to black and silver in these parts), and you get a great piece of
gear like the AudioFX headset.
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Pros:
- Excellent sound quality
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Vibration feature for added realism
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Batteries not required
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One piece plug lead
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Comfortable
Cons:
- Individual connector leads seem flimsy
-
Oversized control pod
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Overall Rating:
9.0/10
(higher is better)

Manufacturer Info:
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