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Topic: Mark real-time strategy off whatever remains on the list of genres that require mouse-and-keyboard controls. Other RTS titles have met with varying degrees of success on consoles already, but Universe at War decisively put...
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Old April 18th, 2008, 06:34 PM   Digg it!   #1 (permalink)
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Universe at War (Xbox 360) Reviews

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Mark real-time strategy off whatever remains on the list of genres that require mouse-and-keyboard controls. Other RTS titles have met with varying degrees of success on consoles already, but Universe at War decisively puts an end to any lingering arguments. Granted, you have to get the hang of it, but once you do, its control system never gets in the way of playing the game. And with three wildly different races (Hierarchy, Novus, Masari) and a number of modes to use them in -- online and off -- Universe at War offers plenty of enticement to do just that.

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Old April 18th, 2008, 06:35 PM     #2 (permalink)
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On the PC, Universe at War was nothing if not promising. It was an intriguing RTS that pitted three unique factions against each other. In addition to the typical story-driven campaign, it featured a strategic mode played out on a global map. It was an early adopter for Microsoft's Games for Windows Live, the PC version of Xbox Live, and it had giant stomping walkers, swarming anime robots and magical divine chariots. Those are always a plus. Never mind that the PC version pretty much fell apart under the weight of its bad artificial intelligence, bad interface and bad multiplayer; four months later, here is Petroglyph's second chance to get it all right.

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