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May 6th, 2008, 09:11 PM
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#1 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
Posts: 104,923
| Quote:
echochrome hosts an extremely basic presentation: a series of platforms are suspended in "mid-air" against a backdrop of pure white. Among those platforms is a wire frame figure which continually walks along the platform its on, as well as up to four shadowy "echoes" of that figure scattered across the rest of the stage. The goal of the puzzle is to start at one point with the wire frame figure, collect all of the echoes in any order that the player chooses, and return to the starting point before time runs out. That might sound relatively basic, until you realize that most of these platforms are separated by large gaps in space, riddled with holes that can make the figure fall, and jump pads that can propel the figure away from its intended path and in a new direction.
Source: IGN |
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May 6th, 2008, 09:18 PM
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#2 (permalink)
| | Ultimate Member
Join Date: Oct 2001
Posts: 20,418
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ya I picked this up from PSN the other day
quite challenging, its hard trying to get the persepective right .. but messes with your head.. .in a good way though  |
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May 12th, 2008, 07:55 PM
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#3 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
Posts: 104,923
| Quote:
Perceptually speaking, Echochrome is impossible. Inspired by the optical illusions generated by "impossible objects," the game demands your full attention and a willingness not to look at problems from different angles but to look at angles with different problems. To twist the cliché, it's thinking outside a really messed-up box.
Source: 1UP | |
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May 12th, 2008, 08:07 PM
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#4 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
Posts: 104,923
| Quote:
Without a doubt, echochrome is one of the most unique games to be developed in the past decade. For anyone who's ever looked at an M.C. Escher painting and thought, "wow, that's pretty damn cool," this is a must-have game. echochrome is a puzzle game that relies on moving a small humanoid figure through a simple three dimensional level, past several obstacles which are overcome by altering the player's perspective of the level. I think we can all agree that not only is this a very, very cool concept, but it's also precisely the kind of idea that would be nearly impossible to pull off.
Source: Gameplay Monthly | |
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