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May 8th, 2008, 10:04 PM
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#1 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
Posts: 104,923
| Quote:
The concept powering Electronic Arts' Boom Blox, a Wii-exclusive puzzle game guided by Hollywood director Steven Spielberg, couldn't be simpler. You're challenged to disassemble, rearrange or completely destroy a series of Jenga-like block constructions by any means necessary: with baseballs, with bowling balls, with lasers and bombs. The list goes on and on and on. You can throw, you can shoot and you can even grab the blocks when applicable. The twist is that you use the Wii remote to interact with the blocky formations, which themselves feature astonishingly realistic physics. The title measures the velocity of your motions and the physics system reacts to your choices for very satisfying results. Done. There's no intricate storyline. No overblown cinematics. Just a few fun play mechanics and the physics system to support them. And that's exactly why anybody, seasoned gamer or newcomer, can play and enjoy Boom Blox within minutes.
Source: IGN |
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May 15th, 2008, 09:34 PM
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#2 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
Posts: 104,923
| Quote:
After playing the game, however, I'm happy to report that Boom Blox is not just a marketing ploy or a misguided idea by the venerable movie director. It's an inspired, console-appropriate and rewarding game -- particularly for single-player challenge-seekers -- even if it appears to be something that Spielberg wouldn't be involved with.
Source: Crispy Gamer | |
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May 15th, 2008, 09:34 PM
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#3 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
Posts: 104,923
| Quote:
It's strange. Base a high school class around physics, and the result is pure boredom. Do the same with a videogame, however, and you have the potential for pure awesome. That's basically what EA's new puzzle game, Boom Blox is about: using those crazy actions and reactions to solve a variety of block-based puzzles. The game is the brainchild of director Steven Spielberg, who was inspired by his first hands-on experience with the Wii and the idea that people young and old can appreciate the fun of building up and knocking down blocks.
Source: GameSpy | |
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May 15th, 2008, 10:00 PM
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#4 (permalink)
| | still smoke free
Join Date: Jun 2002 Location: MinneSOta
Posts: 4,630
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sounds interesting. I'm sure there is going to be a whole new generation of games that are inspired by these kinds of things. I was wondering what the new Genre of games was going to be, and it seems that this is going to be the direction taken..which is fine by me. It offers a chance to see many new things instead of cookie cutter clones of the newest template. |
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