It's like wandering around a museum of modern art on a rainy Saturday. Jonathan Mak's Everyday Shooter accomplishes something rare, something seen in games like Tetsuya Mizuguchi's Rez. Buried beneath a simple gameplay structure, which in Everyday Shooter's case is merely that of a 2D overhead shooter (think Robotron 2084 or Geometry Wars), is a depth and feel, a definite mood elicited by the curious merging of shape and sound in an interactive environment.

Source: IGN