June 20th, 2009, 10:24 PM #1
- Join Date
- Nov 2006
- Portsmouth, UK
- Blog Entries
Ghostbusters the game: First impressions
Okay its been a while since I have done a game review, and this is my first for this site.
Me being a major fan of both the films had high anticipations for this basicly film sequel/game. The game starts out as most with a small introduction In the year 1991 two years after part II (I could'nt help but have a slight grin on my face as the credits started and the music kicked in). You are the new recruit and you go through a simple training/tutorial exercise of the basics, the controls are easy to grasp and the whole trapping ghost ordeal I feel has been done rather well. You must weaken the ghost first, then you must grab them and force them towards the trap you have laid onto the floor. It is rather satisfying capturing your first ghost then retrieving the smokey trap from the floor.
Most of the characters are back Peter, Ray, Egon and Winston. All of which have their original voice actors, there are other character's including Janine Melnitz the receptionist and Slimer, Dana Barrett appears to be abscent. All the quirky humour and dialoge from the films is there thanks mostly to Bill Murray's character, it does feel like another film.
The graphics I feel have been well done all the surface's and texture's look fresh, the character's look great and have been well modeled after their human counterpart. The detail in the 'proton packs' is something else and you find yourself for the first 5 minutes constantly eyeing it. The health bar and such have been implimented into the pack to keep the HUD down to a minimum which is a nice touch, although having a quick glance at it in the middle of trying to grab 4 or 5 ghosts is challenging. The physics are also a nice touch with objects flying all over the place when you knock them over or ghosts pick them up and throw at you. Also you can pick up large objects with your proton pack and move them when they are in your way.
The only nag I have at the moment is loading times which after a quick stopwatch took around 34 seconds, now when you are sitting there waiting for it, it feels much longer.
Will add more thoughts when I progress further.
June 20th, 2009, 10:34 PM #2
It does look very nice from the screenies. Thanks for posting this.
June 20th, 2009, 10:49 PM #3
Listen ... do you smell something? Stripped of its license, Ghostbusters is a passable, if largely forgettable game. The entire experience is held together on the merits of its source material alone, with occasionally witty dialog and story draped like a sheet across what amounts to inconsistent gameplay and level design that would make most amateur modders cringe.
- Join Date
- Oct 2001
Still, given Ghostbusters' rocky road to retail, I suppose we should be grateful that there's a game to complain about at all.
Review: Ghostbusters: The Video Game (Xbox 360/PS3)
don't want to alter his review, so I put it in spoiler tags
I haven't played it yetHelicopters don't fly; they vibrate so much and make so much noise that the earth rejects them.
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