Modern Warfare For the PC  | | |
October 24th, 2009, 06:20 AM
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#21 (permalink)
| | Ultimate Member
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Originally Posted by tony_j15 @ DoubleK. Oh, it's on now!  | Oh no! Is this where we get into the proverbial penis measuring? You have your opinion others have theirs. You seemingly want to cram yours down others throats. I much more prefer those conversations in person so people remember their civility. Quote:
Originally Posted by tony_j15 It does have to do with ISP, but only a fool thinks it has nothing to do with physical distance. I only play servers from the midwest (usually Chicago or Dallas/Fort Worth because my ping stays under 60. If I try servers from the coasts, it jumps to 80-120. | Your inexperience shows. A 120 ping is perfectly acceptable as long as there is no packetloss. Networking 101. Quote:
Originally Posted by tony_j15 I agree there is no single solution, but it doesn't make my statement "false." VAC does a good job of taking care of 80% of problems you'll get on a pub server. I'm not doing clan warfare, so that's good enough for me. | Show me where VAC takes care of 80%? Where do you pull your facts from? Quote:
Originally Posted by tony_j15 Uhh, you do know you can voice mute individual players from within most games voice support, right? Quit being arrogant with your "false" label. What I'm saying isn't false, only different. | Why should I have to be bothered with muting every person who seemingly wants to mic spam, play stupid sound clips, rage lose, tell others how they should be playing, call one another juvenile obscenities ect. I can password protect my ventrillo or teamspeak and rarely deal with the problem. It is your preference to use in game voip and mine to chose another venue. Who is right? Who cares. It does not make either solution inferior or not needed as you suggested. Quote:
Originally Posted by tony_j15 Really? A minute ago you despised them because of how they "is going to go and get drunk or high now so he can maintain his l3v3l of l33tne55."  Make up your mind!  | That's an assumption. The casual gamer is not defined as exhibiting anti social and deviant behavior shown by a small demographic of overall "gamers" to which I referred. Casual game - Wikipedia, the free encyclopedia Quote: |
Casual games can have any type of gameplay, and fit in any genre. They are typically distinguished by their simple rules and lack of commitment required in contrast to more complex hardcore games.
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Originally Posted by tony_j15 Define "good". What I think is good you may find to be horrid. So count them yourself.  | I don't need to count them. I am playing multi player games that are antiquated and ruined by rampant cheating thanks to developers all to happy selling replacement cd keys. |
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October 24th, 2009, 10:04 AM
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#22 (permalink)
| | Senior Member
Join Date: Apr 2008
Posts: 572
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PC gaming sucks. How many good releases this year? Count them for me please?
| I'm sorry, but I have to say this: ARMA 2, that one game tied me over for the whole summer.
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October 25th, 2009, 01:43 AM
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#23 (permalink)
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Reminds me of Operation Flashpoint . The movie makes the game play look choppy. The environments look great and the models are acceptable. Is the game choppy online? |
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October 25th, 2009, 02:28 AM
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#24 (permalink)
| | PC Upgrade Procrastinator
Join Date: Sep 2004 Location: Minnesota
Posts: 5,678
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thats because ArmA 1 & 2 were made by the same folks that made Operation Flashpoint.
just that they, Bohemia Interactive, didn't own the Flash Point title copyrights, Codemasters did, so they couldn't name it Operation Flashpoint 2 or anything, so they renamed it something else about Midway through development. (had been keeping up with the Developers Updates on the game on their site every couple weeks when it was being developed and tested)
then of course, comes along Codemasters and makes Operation Flashpoint 2 Dragon Rising... Bohemia Interactive Studio - Wikipedia, the free encyclopedia Home*-*Bohemia Interactive
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Originally Posted by taxi Why cant I recieve animal each time I am advised that I have no storage space?? | |
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October 25th, 2009, 02:49 AM
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#25 (permalink)
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Join Date: Jun 2002
Posts: 1,063
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Sigh, Codemasters. I refuse to purchase anything they touch after the igi 2 fiasco. Glitches in the game that allowed players under the textures and able to shoot without being shot went unpatched while new titles received all their coding attention. Needless to say glitchers get old quick.
IMO, FlashPoint was not exactly engrossing when compared to say the Medal Of Honor, Call Of Duty or BattleField franchises. Sigh, the good old days of Dice giving away Desert Combat and embarrassing EA. |
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October 25th, 2009, 10:52 AM
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#26 (permalink)
| | Senior Member
Join Date: Apr 2008
Posts: 572
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Sorry for threadjacking  , but let's get back on subject. Do you think IW will do anything once they realize how much sales they lost, or could've potentially had? |
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October 25th, 2009, 12:46 PM
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#27 (permalink)
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Join Date: Aug 2004 Location: New Jersey
Posts: 62
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Good Question, Given what I've seen on different forums they seem to be going about this with Blinders on  , Totally disregarding the PC market, which will leave an opportunity for the right company to fill. Meaning lost revenue for IW. 
I don't think they will change a thing. Not right away, Once the numbers come in of how much they did or didn't make, may determine IW's next move if any.
SoulSeeker205 |
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October 25th, 2009, 08:31 PM
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#28 (permalink)
| | that aint a lightsaber
Join Date: Mar 2003 Location: CJ,MO:REBEL Base
Posts: 7,056
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Originally Posted by TimeDeatH Sorry for threadjacking  , but let's get back on subject. Do you think IW will do anything once they realize how much sales they lost, or could've potentially had? | They won't change course at this point. With the IW Net, they can charge the PC crowd for DLC like they've been doing with the console crowd so it's a win-win for them. They deliver a good experience for the players and rake in some extra dough.
meanwhile, back to the threadjacking!  Quote: |
You have your opinion others have theirs. You seemingly want to cram yours down others throats.
| Not true in the least, you are reading waaaay too far into to this little internet exchange. I freely admit that I can be wrong. I also enjoy watching people blubber and spout when I engage them.  Quote: |
Your inexperience shows. A 120 ping is perfectly acceptable as long as there is no packetloss. Networking 101.
| acceptable for what game? Do you consider 120 acceptable when everyone else is hitting 20-40? Since we're taking a trip down network 101 lane, I'm sure you know that ping is related to time. The fact of the matter is if you're ping response time is double that of the other players, it means you are "behind" them. Lag of this kind is unacceptable to me. Quote: |
Show me where VAC takes care of 80%? Where do you pull your facts from?
| I pulled it from my ass. If you're not on a pure server, content hacks are definitely possible and there's no real way to stop them, ATM). Otherwise, I'd say the majority of code hacks are kept at bay. Quote: |
Why should I have to be bothered with muting every person who seemingly wants to mic spam, play stupid sound clips, rage lose, tell others how they should be playing, call one another juvenile obscenities ect.
| dear god, what sort of piss-poor servers do you play on?
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October 25th, 2009, 08:35 PM
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#29 (permalink)
| | Ultimate Member
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Originally Posted by tony_j15 acceptable for what game? Do you consider 120 acceptable when everyone else is hitting 20-40? Since we're taking a trip down network 101 lane, I'm sure you know that ping is related to time. The fact of the matter is if you're ping response time is double that of the other players, it means you are "behind" them. Lag of this kind is unacceptable to me.
| I agree with this completely, I will not play on any server with over 70 ping. You notice a huge time delay and it is not fun getting killed constantly because of lag.
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October 25th, 2009, 09:04 PM
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#30 (permalink)
| | Senior Member
Join Date: Apr 2008
Posts: 572
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Well I don't care about the ping, or the mods at all. I like the sense of community and the strictness. I wouldn't mind not having, but I like to have large player slots on servers as well. |
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