PC Games Hardware takes a prerelease look at the upcoming Star Trek Online multi-player online game, including a few preliminary performance numbers. It looks like a modern dual-core processor and a good mid-range video card should handle the game decently enough.

When talking to the developers we learned that the engine is optimized for dual-core systems - additional cores are not or only slightly utilized. DirectX 10 or DirectX 11 are not supported. FSAA or SSAA can be activated directly in the game. The physics engine is a self-made structure that runs on the server as well as on the clients.

Source: PC Games Hardware