View Poll Results: Are you Getting WoW?
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July 30th, 2007, 01:09 PM #2401
I went to bed at midnight, how long do you think I can sleep??
July 30th, 2007, 04:09 PM #2402
If you use fubar there is a button to get the options for Omen...
And I like the flashing when Im not a warrior..... Because as Enh shaman i can get up to the thread list very quickly I filtered it so when im at 80% thread from the tank I get the flashing plus a drums sounds... then I totally stop my dps for about 2 secs and resume.. It helps me a lot and I dont have to be watching the bars most of the time.
Im not at house machine but early on it was /omen menu...
July 30th, 2007, 04:44 PM #2403
You can control-click the minimap icon to bring up the options, I just needed to figure out what they all day.
Now that it's configured, I'm liking it quite a bit.
I'm typically either tanking or healing, so the flashing doesn't help me much.
July 30th, 2007, 06:14 PM #2404
Now that we are there those that want to track your overall group DPS there is a ace mod called Recount....
Thats is somewhat Swstats combined with Recap, with that you can track everyone in the group or raids.. Get data of DPS, Healing, etc, etc, skills involved, and you can graph everything or looks at raw numbers. Also you can make comparatives between other members.
July 30th, 2007, 06:23 PM #2405
It would be nice if half the add-ons I used were ACE based, but they aren't.
I have been thinking of checking out swstats since mrniceguy uses it. Will recount work without other people having it? I imagine it would be as accurate as damage meters without sync enabled.
July 31st, 2007, 10:27 AM #2406
July 31st, 2007, 11:34 AM #2407
Recount tracks damage trough the combat log... Sometimes in spread raids you can lose track of some people damage but that would be 25 mans and you would have actually lose people only in total opposite sides of the raid if you are range...
If another people got recount running it syncs with that person.
I believe Recount tracks data from damagemeters and swstats if available, like how omen works with KTM.
I ran Swstats and recount at the same time and I got same numbers.
I also have a couple of non ace mods, but those are rarely needed to be updated unless there is a major patch, and its outfitter, auctionner and necrosis.
July 31st, 2007, 12:47 PM #2408
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does recount have a combat log display like swstats does? I find myself using that pretty often to figure out mysterious deaths or investigating people who try to lie in pugs.
July 31st, 2007, 01:21 PM #2409
Also It can track groups DPS in live graph or indivual people dps.
July 31st, 2007, 03:46 PM #2410
Yeah, I'm really liking Recount and Omen. I switched from Titan to FuBar as well, since, through that wowace wiki, I found a decent XP and pet info plugin.
Gonna try and get the rest of the guild to use Omen, but it seems to work fine with KLHTM so it's not really imperative.
July 31st, 2007, 07:49 PM #2411
People using KTM will have an * beside them in Omen....
I dont recall the name of the mod but mine shows XP as % and keeps track of number of mobs needed to kill at current xp rate to get a level.
July 31st, 2007, 08:42 PM #2412
I'm using ExperienceFu. It also shows my pet's XP, which is pretty swank. I don't think any of the other ones did.
So far me and mrniceguy have almost the whole rest of the guild using Omen. We're insidious.
August 1st, 2007, 05:16 PM #2413
Im using also ExperienceFu overall I got almost everything I need from ACE2 mods..
Here comes a screenshot showing some of the recount hot stuff.
August 1st, 2007, 05:33 PM #2414
some stuff running around wow forums...
FAQ for World of Warcraft: Wrath of the Lich King
What are the features of the new expansion?
Wrath of the Lich King builds on the rich foundation established in World of Warcraft and The Burning Crusade, providing a wealth of new content for players to explore. The harsh, forbidding continent of Northrend, home of the Lich King and his undead minions, will be uncovered on the world map, and to contend with the new challenges found there, players will be able to advance to level 80, acquiring potent new abilities and talents along the way.
In addition, Wrath of the Lich King will introduce the death knight hero class to World of Warcraft. Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level. Furthermore, player-vs.-player battles will reach a new level of intensity with the addition of siege weapons and destructible buildings, not to mention a new battleground. There will also be an abundance of new quests, dungeons, monsters, items, and recipes -- as well as a new profession, inscription -- for players to try out. The expansion will include some additional character-customization options for players as well. We'll be going into more detail on all of these features in the months ahead.
How will the death knight class fit into the game?
The death knight combines martial prowess with dark, necromantic energies. Players might be familiar with the death knight from previously released Warcraft games -- most recently, in the campaigns for Warcraft III: Reign of Chaos and the Frozen Throne expansion, the former paladin Arthas became a death knight and wreaked havoc across Azeroth and Northrend before fusing with the spirit of Ner'zhul to become the Lich King. The death knight is the first hero class in World of Warcraft; once certain criteria are met, players will unlock the ability to create a new death knight character, which will begin play at a high experience level. We're currently exploring various options for how the death knight will play and the types of abilities at its disposal, and we'll be revealing more information about this new class as we get further along in development.
Will the death knight have any abilities from previously released Warcraft games?
The way we portrayed death knights in past Warcraft games is certainly a source of inspiration, but we are still determining how best to capture that feel within the mechanics of World of Warcraft, and haven't made any final determinations on specific abilities.
What role will the death knight play in groups and raids?
In general terms, the death knight can be considered a type of class that combines damage dealing and tanking, but naturally it will have an array of unique abilities as well.
What races will be allowed to play death knights?
We haven't yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde.
Will there be additional hero classes in the future?
Yes, we do intend to add more hero classes in the future, but right now our focus is on the current expansion.
What is the story background of the expansion?
Players last visited Northrend in the Warcraft III expansion, when Arthas Menethil fused with the spirit of Ner'zhul to become the Lich King, one of the most powerful entities in the Warcraft universe. He now broods atop the Frozen Throne, deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge. In Wrath of the Lich King, the greatest champions of the Alliance and the Horde will do battle with the Scourge amid Northrend's howling winds and fields of jagged ice, and ultimately face the Lich King himself.
Will players actually get to encounter Arthas himself?
Players will be skirmishing with the minions of Arthas from the moment they set foot on Northrend. He will be a constant presence as players progress through the expansion content -- which will culminate in a showdown with the dread Lich King himself.
Can you discuss some of the new talents and abilities that will be available from level 70 to level 80?
As with character advancement up to level 70, players will gain access to an array of potent and exciting new abilities and talents as they make their way from level 70 to level 80. However, it's still too early to get into specifics on these.
How long will it take to advance from level 70 to level 80?
We were pleased with the pacing from level 60 to level 70 in The Burning Crusade, and we intend to take a similar approach to pacing character advancement in Wrath of the Lich King. However, the specific amount of time that it will take players to reach level 80 will vary widely based on play style.
What can you reveal about Northrend?
The first area of Northrend we're showcasing is the Howling Fjord, a region of grasslands overlooking massive cliffs at the southeastern edge of the continent. This, along with the Borean Tundra, is the front line of the war against Arthas, and players will come face to face with his minions as soon as they set foot on Northrend. Eventually, as players progress further, they will explore the Grizzly Hills, Dragonblight, and more. We'll be showing off some of these new areas in the months ahead.
What's the level requirement to enter Northrend?
Players of any level who have purchased the expansion can visit Northrend. However, all of the content is designed for players level 68 and up.
How many new dungeons will be in the expansion?
The first dungeon players will enter is Utgarde Keep, which is intended for five players around level 70. Utgarde is inhabited by the Vrykul, a Viking-like race bent on proving their strength to the Lich King, who will raise the most worthy of their warriors to serve him beyond the grave. We intend to provide a variety of dungeons comparable to that in The Burning Crusade and will be revealing more details about some of these in the months ahead.
Do you plan to continue with the 25-player model for raids?
Yes, we've been pleased with the tactics, intensity, and variety of the 25-player raid model, and plan to continue with it.
In what ways will players be able to further customize their characters in the expansion?
In addition to the numerous new character-customization options that will be available with all of the new weapons and armor added by the expansion, we'll be offering some fun ways to alter both existing and new characters with regard to dances and hairstyles, but we're not ready to go into more detail just yet.
What can you reveal about the new profession coming with the expansion?
Inscription allows the player to permanently enhance their spells and abilities and to create mysterious items of power to use, trade, and sell.
What can players expect with regard to player-vs.-player combat in the expansion?
Players will be able to take control of siege weapons and use them to destroy opposing buildings, adding a new layer of complexity to PvP battles. Naturally, we'll be providing some fun places to put these new tools to good use, and we'll be revealing more information about them in the months ahead, in addition to the new battleground content being added.
Can you give a sneak peek at the new recipes and items in the expansion?
There will be hundreds of new recipes and thousands of new items available, but we're not ready to discuss specific examples just yet.
How many zones will be in the expansion?
Northrend will be roughly equivalent to Outland in terms of size and scope.
Will there be any new cinematic scenes?
Yes, our cinematics department is hard at work preparing a new intro movie for the expansion.
Do you need to own the expansion to play with friends who have it?
There will be many aspects of the expansion that will be available to all players. However, in order to experience certain content, such as Northrend, or be able to play as a death knight, players must purchase the expansion.
Will there be an open beta test of the expansion?
We have not yet determined whether the expansion will require an open beta test. If we do decide to conduct a beta test, details will be posted on the official World of Warcraft website once we've gotten further along in the development process.
When will the expansion be released? How much will it cost?
We have not yet announced a release date for the expansion set. However, we expect to announce further details, including the release date and price, on our community website in the months ahead. Please stay tuned to [link] for more information.
Will there be a collector's edition?
We have not yet made any determination about whether there will be a collector's edition of Wrath of the Lich King. We'll be announcing details such as this closer to release.
Will a Mac version be available simultaneously with the PC version?
Yes. As with all of our games, Wrath of the Lich King will be compatible with and optimized for both the Windows and Macintosh platforms.
What are the system requirements?
We'll continue to ensure that the game is playable on a wide range of hardware. However, we have not made a final determination on the system requirements as yet.
Will the expansion be released globally at the same time?
We recognize that players throughout the world will be eager to experience all of the new content being added with Wrath of the Lich King, and we will make every effort to release the expansion simultaneously worldwide. However, there's always the possibility that unforeseen circumstances could delay the launch in any given region. We'll share the launch timing with players in each region as soon as the plans have been finalized.
What is the ESRB rating for the expansion?
The expansion has not yet been rated by the ESRB. However, we anticipate that it will receive the same rating that the original World of Warcraft received -- "Teen."
August 1st, 2007, 05:47 PM #2415
Washe, your interface is downright insane.
August 1st, 2007, 06:29 PM #2416
This is a less cluttered version from what I had... I really really need a widescreen to open more space on it.
I can give you my WTF config and my addon list
So you can have the same madness
August 1st, 2007, 06:45 PM #2417
No no, I'll be happy with mine, thanks!
August 2nd, 2007, 02:51 AM #2418
Installed a few new addons Metahud, Item rack, Healbot, bartender3. Takes some getting used to , but for the most part it seems to be helping. I still suck at groups and instances due to being a lone wolf solo type player, and not really knowing which totem works best for what.
Last edited by nunyadam; August 2nd, 2007 at 02:01 PM.
August 2nd, 2007, 02:53 AM #2419
[quote] we'll be offering some fun ways to alter both existing and new characters with regard to dances and hairstyles,
Thank goodness Annyadam needs a new Hair style, and if you call what Taurens do Dancing well.....
August 2nd, 2007, 02:54 PM #2420
On 5 mans WF and SoE for the Warrior, if you have a druid tank then you can switch WF for GoA due that for druids helps more the extra agility, if the warrior is a bit undergeared an is getting critted a lot then use GoA also it will help him a lot.
If you have a melee group like warrior, rogues and feral druid (if you are enhacement) WF is the best totem.. Warrior will get more rage from the extra attacks... Even pallies like it due extra attack, and rogues totally love it due that high dps rogue tend to use slow weapons, rarely rogues will ask for GoA. And 99.9% on a melee group you will use SoE.
If you are stuck with two hunters and a feral druid the best totem combination will be GoA and SoE and you can add on all the group above the fire totem but I rarely use it on short fights.
If you are in a heavy caster group, say shadow priest, warlock, mages then you can consider using WoA and if you are elemental specced then Totem of Wrath..
All the groups except the pure melee groups are safe with Mana Spring...
Healer group then you use WoA, Mana spring and on long fight use mana tide.
The other batch or totems are mostly a ocassional or tactical use, If you need to remove poison/diseases on a party then you use one of the totems they are the most efficient spell for a multiple target and they keep removing them while they are on the ground.
Have a fight that involves Fire or Frost resistance you use a totem.
Its sad that the best totems are tied on the same elemental and its Air this being GoA, WF, WoA and Tranquil Air Totem.
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