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Why don't popular games have popular sequels?

View Poll Results: Did you switch games? (read the post before you vote)
I play Half-Life 1 only 2 25.00%
I switched to Half-Life 2 only 2 25.00%
I never had Half-Life 1, and I play Half-Life 2 5 62.50%
I only played Quake 1 3 37.50%
I switched to either Quake 2 or Quake 3 1 12.50%
I never had Quake 1, but I've had Quake 2 or 3 2 25.00%
Multiple Choice Poll. Voters: 8. You may not vote on this poll

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Old May 3rd, 2005, 08:44 AM   Digg it!   #1 (permalink)
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Why don't popular games have popular sequels?

The poll is pretty much self explanatory. You either
1). have the first game in the series (example: you own Quake 1, but not 2 or 3)
2). have 2 or more games in the series (example: you own Quake 1 and 2)
3). have a game in the series that is not the first game of the series (example: you own Quake 2, but not 1)



Please don't vote random crap and say "i juts wanted to sea teh results lol"




http://www.steampowered.com/status/game_stats.html

here are the Steam games with more than 100 current players in order of popularity
CS
CS:S
CS:CZ
DOD
HL2 DM
NS
HLDM
TFC
ESF
POA

The bold ones are HL2. Only 3 games out of 10 are HL2? If you keep looking down the list, the rest of those are HL1 mods.

I remember around 2000 or so, HL1 was so huge that mods were being made left and right. Single player mods as well as multiplayer mods.
HL1 also had a huge bot community. CS, when it wasn't popular among idiots, had dozens and dozens of bot programs; you could think of everything you wanted a bot to do, and there would be a bot to fit those exact specifications. TFC mod was not as popular, but it still had lots of bot programs.
HL1 has always had a lot of elaborate administration tools as well such as HalfD, AdminMod, LogD, ClanMod, AMX, and many more.
HL1 has such a large modding community and so many mods that you tweak your server to the point where it's essentially not even the same game. For example, my part-time CS server has CTF rules, instant respawn, infinite money, bullet tracers, and grappling hooks; the only thing CS about it is the guns.
Half-Life was so incredibly popular that mods would instantly become popular. When Natural Selection mod came out, it became the second most popular mod seemingly overnight. At its peak, it had about 2000 servers and around 6000 players at any given time.
HL even has its own celebrities that most HL players know. Maybe you've heard of some of them: Botman, djeyl, Alfred Reynolds, Jaguar, Will Day, Yensid, Ludwig Van, Sank, OLO, Hullu, !2SX!, BXM, Johnny got his gun, and even our very own Voogru on this forum.

Why didn't any of that popularity carry over to HL2? HL2 currently doesn't really have a modding community, not much for administration tools, no real stats programs, the only bot is the official one built into the game. What on earth happened?


A similar thing happened with Quake as well. Quake 1 was just huge; I would even say it was revolutionary. It went way beyond what anybody could have dreamed of. Quake had lots of weird mods, and lots of custom things for mods. Team Fortress itself was revolutionary, and it had lots of strange mods like CustomTF, Prozac, and MegaTF. The fascinating thing about Quake is that it's an open source game (but that doesn't mean you can freely distribute it). The Quake engine itself was repeatedly modified. Original Quake used software rendering. ID made another version called GLQuake which could use Glide or OpenGL rendering. One guy took it upon himself to make Quake support D3D, so he wrote D3DQuake which actually looks better than GLQuake. Another guy, fuh, took it upon himself to write the game with very high quality rendering in mind, so he created FuhQuake which makes the game update more often to give smoother motion (very noticable when looking at how the shadows move or how the barrel of the perferator rotates). Quake 1 was tweaked to the point where the final product, QuakeWorld 2.30, was basically a different game than the original Quake. It was made for a different OS (Windows instead of DOS), it supported a different API (GL/D3D instead of software), it had lag compensation whereas the original did not, and HPB's would no longer lag entire servers (so all you server administrators need to shut up already).

Then Quake 2 came out.... the result? Flop. Mods were half-ass at best, there weren't nearly as many mappers, and the game as a whole didn't have that nice community feeling Quake 1 had. Quake was different than Half-Life because the community didn't move to Quake 2, but it didn't stay with Quake 1 either; it simply disappeared. Quake 1 stayed popular for a very long time, but it was continually dropping in numbers. I thought the community might have been moving over to another Quake, so I kept track of Quake 2 and Quake 3 as well. After about 6 months of monitoring the numbers, it seemed that Quake 2 and 3 were also dying, and at a much faster rate than Quake 1 was (in terms of %).
What happened here? Why didn't the Quake 1 community move on to Quake 2 or 3?


The poll is to see if TIMO follows the same trend
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Last edited by ShawnD1 : May 3rd, 2005 at 08:55 AM.
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Old May 3rd, 2005, 10:24 AM     #2 (permalink)
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As for Quake 3 - I play it online everyday and there are hundreds of people playing at any given time...most of us played Quake 2 deathmatch and moved to Quake 3 CTF when it came out. The flop for Quake 3 was Team Arena IMO - not sure why it was a flop - but most people today play on the original Q3 maps (even though there are TONS of mappacks). There is an extremely popular mod called Urban Terror, and other others like Rocket Arena, Freeze Tag to name a few. So I don't really see Q3 as being a flop - although not as huge of a community as CS, it's still pretty big even though it was released in August 2002 -
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Old May 3rd, 2005, 07:50 PM     #3 (permalink)
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generally, i think the issue is it has become (somewhat) harder to mod. the more advanced engines require you to spend more time mapping and modding. as to HL2, its only been out for 5 months so it hasn't had a huge amount of time for modders to go at it. Give it a few years and it could start getting very big.

as to quake, IMO it split. quake3 was more of a techdemo, IMO for other companies to build on. So we got great shooters like MOHAA, JK2, and CoD which drew people along and split up the followers.
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