June 2nd, 2008, 11:21 AM
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#1 (permalink)
| | Junior Member
Join Date: Jun 2008 Location: Earth
Posts: 2
| day of defeat how install and use a plugin that enable you play maps as dm with bots
please i try find some help about how install and use one plugin that I found that enable you play maps as dm (deathmatch) with bots
my intention is get a rid of play capture flag and only deathmatch, me against bots.
I discover some thinqs on internet
/*
Dod MapSettings
Author: 29th ID
Credits: VEN from amxx forums
Part of the 29th ID's modification to
Day of Defeat, making it more realistic
DOD:Realism - dodrealism.branzone.com
Description:
This plugin allows you to edit your server's gameplay within each map in the following ways.
-Enable or Disable "paras" on allies (skins and weapons)
-Enable or Disable "paras" on axis (skins and weapons)
-Enable British or Americans (skins and weapons)
-Remove all flags from the map (good for deathmatch-style play)
-Remove the timer from the map (good for deathmatch-style play)
-Remove spawn guns (players can enter enemy spawns)
Usage (CVARs):
dod_map_settings <1/0>
Enables or Disables the overall plugin
dod_map_alliesparas <1/0/-1>
Sets allies paras (skins and weapons)
Setting to 1 enables
Setting to 0 disables
Setting to -1 ignores command and goes to map default
dod_map_axisparas <1/0/-1>
Sets axis paras (skins and weapons)
Setting to 1 enables
Setting to 0 disables
Setting to -1 ignores command and goes to map default
dod_map_alliescountry <1/0/-1>
Sets British or Allies
Setting to 1 is British
Setting to 0 is Americans
Setting to -1 ignores command and goes to map default
dod_map_removeflags <1/0>
Setting to 1 removes all flags and control points
dod_map_removetimer <1/0>
Setting to 1 removes the map timer
dod_map_removespawngun <1/0>
Setting to 1 removes the spawn gun and trigger_hurt in spawn
*/
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define PLUGIN "Dod MapSettings"
#define VERSION "1.0"
#define AUTHOR "29th ID"
new g_set_alliesparas, g_set_axisparas, g_set_alliescountry, g_ent
new g_entity_doddetect[] = "info_doddetect"
new g_kv_alliesparas[] = "detect_allies_paras"
new g_kv_axisparas[] = "detect_axis_paras"
new g_kv_alliescountry[] = "detect_allies_country"
// Done in precache so it is caught before the entities are spawned
public plugin_precache() {
register_forward(FM_KeyValue, "forward_keyvalue")
register_cvar("dod_map_settings", "1")
register_cvar("dod_map_alliesparas", "-1")
register_cvar("dod_map_axisparas", "-1")
register_cvar("dod_map_alliescountry", "-1")
register_cvar("dod_map_removeflags", "0")
register_cvar("dod_map_removetimer", "0")
register_cvar("dod_map_removespawngun", "0")
}
// Done in init to remove entities that were already created
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
if(!get_cvar_num("dod_map_settings"))
return PLUGIN_HANDLED
if(get_cvar_num("dod_map_removeflags"))
remove_map_ents("dod_control_point", 0)
if(get_cvar_num("dod_map_removetimer"))
remove_map_ents("dod_round_timer", 0)
if(get_cvar_num("dod_map_removespawngun")) {
remove_map_ents("func_tank", 0) // The gun that shoots you if you're in enemy spawn
remove_map_ents("trigger_hurt", 64) // 64 means DontHurtAllies
remove_map_ents("trigger_hurt", 128) // 128 means DontHurtAxis
}
return PLUGIN_HANDLED
}
// Thanks VEN for helping out with the following function
public forward_keyvalue(ent, handle) {
if (!pev_valid(ent) || !get_cvar_num("dod_map_settings"))
return FMRES_IGNORED
new g_cvar_alliesparas[8]
get_cvar_string("dod_map_alliesparas", g_cvar_alliesparas, 7)
new g_cvar_axisparas[8]
get_cvar_string("dod_map_axisparas", g_cvar_axisparas, 7)
new g_cvar_alliescountry[8]
get_cvar_string("dod_map_alliescountry", g_cvar_alliescountry, 7)
static class[16]
get_kvd(handle, KV_ClassName, class, 15)
if (!equal(class, g_entity_doddetect))
return FMRES_IGNORED
// this variable will tell us whether the first KVD is fired to the hostage
new bool:first_kvd = false
if (ent != g_ent) { // hence this is the next hostage who recieves the KVD
first_kvd = true // hence this is his first KVD
g_ent = ent // our current hostage entity is the ent
}
static key[28]
// retrieve the key name
get_kvd(handle, KV_KeyName, key, 27)
// this check will allow us to not fire this KVD multiple times, we need it only once
if (first_kvd) {
if(str_to_num(g_cvar_alliesparas) > -1) {
set_kvd(0, KV_ClassName, g_entity_doddetect)
set_kvd(0, KV_KeyName, g_kv_alliesparas)
set_kvd(0, KV_Value, g_cvar_alliesparas)
set_kvd(0, KV_fHandled, 0)
dllfunc(DLLFunc_KeyValue, ent, 0)
g_set_alliesparas = 1
}
if(str_to_num(g_cvar_axisparas) > -1) {
set_kvd(0, KV_ClassName, g_entity_doddetect)
set_kvd(0, KV_KeyName, g_kv_axisparas)
set_kvd(0, KV_Value, g_cvar_axisparas)
set_kvd(0, KV_fHandled, 0)
dllfunc(DLLFunc_KeyValue, ent, 0)
g_set_axisparas = 1
}
if(str_to_num(g_cvar_alliescountry) > -1) {
set_kvd(0, KV_ClassName, g_entity_doddetect)
set_kvd(0, KV_KeyName, g_kv_alliescountry)
set_kvd(0, KV_Value, g_cvar_alliescountry)
set_kvd(0, KV_fHandled, 0)
dllfunc(DLLFunc_KeyValue, ent, 0)
g_set_alliescountry = 1
}
}
// if the key name is "model", supercede this KVD since it's already set by us before
if (equal(key, g_kv_alliesparas) && g_set_alliesparas)
return FMRES_SUPERCEDE
if (equal(key, g_kv_axisparas) && g_set_axisparas)
return FMRES_SUPERCEDE
if (equal(key, g_kv_alliescountry) && g_set_alliescountry)
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
// Removes entities within the map - matches flags if they exist
public remove_map_ents(strEntity[], req_flags) {
// Search for spawns
new g_flags, ent = -1
while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", strEntity)) != 0) {
g_flags = pev(ent, pev_spawnflags)
if( (req_flags > 0) && (g_flags != req_flags) )
continue
engfunc(EngFunc_RemoveEntity, ent)
}
return PLUGIN_CONTINUE
} |
| |
June 2nd, 2008, 11:22 AM
|
#2 (permalink)
| | Junior Member
Join Date: Jun 2008 Location: Earth
Posts: 2
|
the problem is i dont know how use that plugin (install, configure, commands etc) |
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