Morrowind - Whats so bad about the graphics????  | | |
January 30th, 2003, 06:10 PM
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#1 (permalink)
| | Ultimate Member
Join Date: Oct 2001 Location: Sydney, Australia
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| Morrowind - Whats so bad about the graphics????
Hey all, well i've been seeing alot of people saying that the graphics in morrowind are bad.
I'm just curious why people think the graphics are bad? What don't you like about them?
I personally think the graphics are pretty good, yeh the game engine could do with some work to get some better performance, but i don't see anything wrong with the way it looks.
JayMan |
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January 30th, 2003, 06:20 PM
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#2 (permalink)
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Join Date: Dec 2002 Location: Louisville, KY
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I'm with you Jayman. I like the graphics...they are good looking, fast, and environmental. And besides, if the game were to be like UT2k3, then you'd need 4 discs, and load times would be crazy. I like the graphics - the weather, fire, water, etc - are all excellent. People who hate it are picky, and those graphics blow away any other rpg...and remember no other rpg has the HUGE scope of morrowind.
When people get critical - just remind them how many NPCs, Areas, and quests there are. My goodness!!!
:-) |
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January 30th, 2003, 06:20 PM
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#3 (permalink)
| | Ultimate Member
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From another thread that inspired this one: Quote:
quote:
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Take a look at plants and stuff you find. You'll find they look awfully flat, kind of like paper. And the leaves don't move with the wind at all.
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Yay, finally some justification. Probably the reason for the "flat" plants is using fully 3d models for them would rendered the game unplayable on anything below GF3's level.
| JayMan
Last edited by JayMan : January 30th, 2003 at 08:22 PM.
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January 30th, 2003, 06:50 PM
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#4 (permalink)
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| Quote: Also from the other thread mentioned by JayMan:
Uhhh and rocket launchers etc.. should blow up tree's, set fire to grass, blow holes in the side of walls, leave craters in the ground etc.... But that never seems to happen in quake, ut, ut2k3 etc.......
| No offense JayMan, but that's really not a fair comparisson. Quake, UT, etc. are not intended to be a game where you interact with your environment. It's not the type of game that's supposed to let you live a virtual life in another world. Morrowind on the other hand IS that sort of game, and it just doesn't seem right that you can't even cut the friggin rope with a sword. And I think it would be possible for the plants to be improved upon, perhaps even fully 3D. I initially excused the lack of 3D plants for the same reason you gave, but somewhere in the back of my mind I recall playing a game where plants WERE fully 3D, and even moved with the wind, and thinking "hmm, they did it here, there's no reason they couldn't have done it in Morrowind..." unfortunately I can't remember what game it was. It may have been Gothic. I'll check and see... |
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January 30th, 2003, 06:59 PM
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#5 (permalink)
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I think the graphics are excellent. There are a few things about the graphics that annoy me, though. Mainly that houses have no windows; you can't look inside a house, you can't look outside. There's no night or day inside. I understand the game is already graphically intensive enough as it is, but this one really bugs me.
The other is that weapons don't look too great in first person. Few polygons, low res textures. And Japanese blades (katana, wakizashi, etc.) are too thick. Really annoying because the best swords are Japanese and all you see in first person is that thick edge... |
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January 30th, 2003, 07:02 PM
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#6 (permalink)
| | ph34r t3h g04t
Join Date: Oct 2001 Location: Kingsford, MI
Posts: 19,558
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I just felt that with all the possibilities now, they could've done a bit better with the rendering. Yes, there is a crapload to render already, especially when you've got a bunch of NPCs on the screen, but it wouldn't have been too hard to make the trees sway in the wind, etc. They did it on NWN and it's not much harder on the GPU.
The water though... The water is unebelievable for us GeForce owners. First time I saw it on my GF4 I almost died. Wow. |
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January 30th, 2003, 07:35 PM
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#7 (permalink)
| | Cruizing
Join Date: Oct 2001 Location: Wellington, NZ
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I think the graphics are very good too, maybe a little bland in colour, but im very happy with them. What is at fault is the Game engine and how slow the graphics run due to this |
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January 30th, 2003, 07:41 PM
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#8 (permalink)
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I like all of the enviroment models, i just wish they would have polished the character models a bit more. Thats the only gripe i have with the game. |
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January 30th, 2003, 07:44 PM
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#9 (permalink)
| | Cruizing
Join Date: Oct 2001 Location: Wellington, NZ
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| Quote: Originally posted by EndobioticChaos
No offense JayMan, but that's really not a fair comparisson. Quake, UT, etc. are not intended to be a game where you interact with your environment. It's not the type of game that's supposed to let you live a virtual life in another world. Morrowind on the other hand IS that sort of game, and it just doesn't seem right that you can't even cut the friggin rope with a sword. And I think it would be possible for the plants to be improved upon, perhaps even fully 3D. I initially excused the lack of 3D plants for the same reason you gave, but somewhere in the back of my mind I recall playing a game where plants WERE fully 3D, and even moved with the wind, and thinking "hmm, they did it here, there's no reason they couldn't have done it in Morrowind..." unfortunately I can't remember what game it was. It may have been Gothic. I'll check and see... |
EndobioticChaos, you gotta realise that interactive environments use up a hell of a lot more CPU and Graphics power, as it is Morrowind requires a fairly high end rig.
You will prbably also notice that developers dont really make games with interactive backgrounds (I can think of any atm aside from Red faction - blowing holes in walls and Worms) due to the amount of extra work that has to go into the engine and what CPU and GFX power is needed.
Hopefully we will see games in the future as you desribe with fully interative backgrounds - when the standard PC is enough to power them. |
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January 30th, 2003, 07:54 PM
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#10 (permalink)
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And as we saw in Red Faction, the effects and uses were still very limited. |
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