Thread: Lazy Programmer?
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March 24th, 2009, 03:29 PM #1
Lazy Programmer?
I didnt know where to put this, so it went here
During the last few years i noticed a drop in Game quality, not just content wise but even their programming is so much inferior than older games.
are programmers just lazy because they know we are going to buy new hardware and it will work anyway? or are they just bad?
i dont see why a simple 8800GTX which is pretty old (for graphic cards) is not capable for playing new games, i can play crysis (after 1/2 patches) GTA (after 4 patches) and UT3 (after titan patch) nearly full HD and full details, but the moment they came out they didnt even run close to that quality...
which tells me those programmers just did a bad job...
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PS i might be wrong with the patch numbers, just the latest patches.Canon EOS 550D | Tamron 18 - 270mm 1:3.5 - 6.3 | Lensbaby Scout (Soft Focus Optic, Fisheye Optic) | Canon Speedlite 430EX II
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March 24th, 2009, 03:55 PM #2
Maybe a rush to get the game out?
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March 24th, 2009, 04:07 PM #3
I figured it would be because they use newer software to make the games now.
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March 24th, 2009, 04:09 PM #4Ultimate Member
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March 24th, 2009, 07:59 PM #5
well to be honest i only buy games after i tested them, i really get pissed of all the crap that's been coming out more and more, hyping and in the end it's just a huge bug pile
really really sad...
i think back to the days where games used to be working when they came out
CreaturesCanon EOS 550D | Tamron 18 - 270mm 1:3.5 - 6.3 | Lensbaby Scout (Soft Focus Optic, Fisheye Optic) | Canon Speedlite 430EX II
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March 24th, 2009, 09:53 PM #6Not Really a Member
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has nothing to do with what the developers want
games are SOOOOOOOOOOOOOOO incredibly expensive to make these days that game companies aren't willing to invest in new IP's (certainly got EA in a lot of hot water lately) and the games they do develop, they do 'good enough' because they know people will still buy it, and they gotta keep in the green.. if you were to keep developing until every bug was gone, you'd be broke and wouldnt' even have the capital to ship the product.
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March 24th, 2009, 10:22 PM #7
i dont mean every bug but those kind of bugs that pretty much every one who plays the game encounters, like they werent even testing the final version once or twice
I know it's a lot of money involved but maybe that's the problem right now, i've seen games coming out with unreal 3.0 engine and they are good, they are complete and they are running, just because some companies are just too damn cheap to buy an engine and want to build one themselves will lead them to a certain bug hell, havent seen one game with a homemade engine.
it's just a waste IMO, i can count the only good games within the last year on one hand, there were so many more back then... and even two of those werent the eye candy ones, they were good because of content =)
CreaturesCanon EOS 550D | Tamron 18 - 270mm 1:3.5 - 6.3 | Lensbaby Scout (Soft Focus Optic, Fisheye Optic) | Canon Speedlite 430EX II
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March 24th, 2009, 10:39 PM #8Member
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You hvae to figure games dont go through public beta testing. Before releasing the game they probably test it on 10 different rigs. Think of all the different combinations of setups possiable, harware and soft. Even if they did test it on the mainstream harware in a couple of weeks there gonna be 5 new motherboards and a couple new graphic cards and maybe a few cpus.
Also think of how much more complex games are now. Graphic cards now do the same as physics & graphics cards combined.
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March 24th, 2009, 10:46 PM #9
suure i consider those bugs, but crysis for example was such a huge mess, not just a small one, a huge mess the moment it came out, only the 129MB patch finally fixed the engine so it can be played normally
Age of Conan was full of logical errors, RAM garbage collecting problems and content was and is still missing
Left 4 Dead, although i count that game to those more sucessfull games came only with 2 multiplayer maps instead of 4 said, it says on the cover of the game with 10 new weapons and there arent even that many in the game right now etc.
it's just the lack of control over their game
BTW complexity in graphics, agreed, but complexity in gameplay? no way
another example is call of duty 5, same engine as in cod4 but totally messed up and not working (and just a huge step back, but well it was a differen company so)
CreaturesCanon EOS 550D | Tamron 18 - 270mm 1:3.5 - 6.3 | Lensbaby Scout (Soft Focus Optic, Fisheye Optic) | Canon Speedlite 430EX II
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March 24th, 2009, 11:40 PM #10
Man I wanna agree with you here, and I do on some parts I guess. (Crysis)
But at the same time, I really don't have that many issues with games tbh. I expect a patch or 2 from most of them, nobody is perfect, and mainly patches address HAX! (which I hate with a passion!!) so I'm not against them.
I guess I just haven't hit a buggy game, and if I have had problems, it's nothing a driver update or something like that didn't take care of.
Hmm..now you got me wondering though...Q6600@4Ghz | i7 920@4.4Ghz |E6320@3.5Ghz
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March 25th, 2009, 12:39 AM #11
Ya same here it is very rare i have an issue with a game. Mind you i do not play games that hard core. And when i do have an issue. Drivers and patches usually fix it. But so far every game i have owned as installed and played successfully. Other the Tomb Raider Legend For some reason no matter what. I cant go past 18 FPS.
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