 | Alky Project (DX 10 for XP) | |
February 28th, 2008, 06:21 PM
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#1 (permalink)
| | Ultimate Member
Join Date: Mar 2005 Location: Australia
Posts: 1,110
| Alky Project (DX 10 for XP)
Has anyone tried this? I am kind of reluctant to install it on my system untill i know that it works.... Seems a little too good to be true...
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February 28th, 2008, 06:27 PM
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#2 (permalink)
| | d[-.-]b
Join Date: Feb 2007 Location: Springfield, Mizzou
Posts: 13,368
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Never heard of it.
Bookmarked and I'll give it a try when my new GPU gets in.
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February 28th, 2008, 06:45 PM
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#4 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
Posts: 113,237
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There is no project, as it has ended centralized development, assuming one could call the previous work as being "in development."
Look at the source code. Last I knew, there are a few OpenGL calls in the library for extremely basic 3D operations. No shaders, no multitexturing, no vertex buffer, no index buffer, etc. You might get it to software render a custom coded "Hello World"-style basic 3D app using only a few rudimentary Direct3D calls.
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February 28th, 2008, 06:45 PM
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#5 (permalink)
| | d[-.-]b
Join Date: Feb 2007 Location: Springfield, Mizzou
Posts: 13,368
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I found those exact links when I searcher earlier...
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February 28th, 2008, 06:52 PM
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#6 (permalink)
| | Ultimate Member
Join Date: Mar 2005 Location: Australia
Posts: 1,110
| Quote:
Originally Posted by RobRich There is no project, as it has ended centralized development, assuming one could call the previous work as being "in development."
Look at the source code. Last I knew, there are a few OpenGL calls in the library for extremely basic 3D operations. No shaders, no multitexturing, no vertex buffer, no index buffer, etc. You might get it to software render a custom coded "Hello World"-style basic 3D app using only a few rudimentary Direct3D calls. | Thought it was too good to be true...oh well
so this is fake too? http://www.techmixer.com/download-di...or-windows-xp/
None of this works? |
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February 28th, 2008, 06:56 PM
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#7 (permalink)
| | RIP Jessica Francesca.
Join Date: Aug 2003 Location: Gateshead U.K.
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Last edited by paul9 : February 28th, 2008 at 06:59 PM.
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February 28th, 2008, 07:02 PM
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#8 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
Posts: 113,237
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Note the supposed DirectX comparison images mention nothing about being run on a Windows XP system.
The instructions are relying upon a Microsoft SDK that contains D3D binary libraries. However, the Direct3D 10 portion of DirectX 10 implements a new API approach and relies upon a driver model (WDDM) not even offered by the WinXP HAL. You can install the libraries, and perhaps even get them to return a version string if called. It is something else to actually run any appreciable level of code, especially with hardware acceleration.
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February 28th, 2008, 07:05 PM
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#9 (permalink)
| | Ultimate Member
Join Date: Mar 2005 Location: Australia
Posts: 1,110
| Quote:
Originally Posted by RobRich Note the supposed DirectX comparison images mention nothing about being run on a Windows XP system.
The instructions are relying upon a Microsoft SDK that contains D3D binary libraries. However, the Direct3D 10 portion of DirectX 10 implements a new API approach and relies upon a driver model (WDDM) not even offered by the WinXP HAL. You can install the libraries, and perhaps even get them to return a version string if called. It is something else to actually run any appreciable level of code, especially with hardware acceleration. | Ok I understand now. Is a pity though...
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February 28th, 2008, 07:11 PM
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#10 (permalink)
| | I got this
Join Date: Mar 2005 Location: Midwest
Posts: 5,550
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I don't Microsoft would like having DX10 on XP, as DX10 is the only thing that makes Vista "better" for gaming than XP.
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