April 25th, 2005, 01:35 AM
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#1 (permalink)
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Join Date: Feb 2005
Posts: 386
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Hey
I just finished VB and C++ , but I don't want to lose my skills (which ain't much, i will be humble  )
So, I want to try entry level game programming. I can't find anything really good on the net. So, what language does all this major companies use when writing a game.
still a noob,
RedFox
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April 25th, 2005, 04:10 AM
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#2 (permalink)
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Join Date: May 2004
Posts: 184
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Describe your C++ skillset (How much do you know?). |
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April 25th, 2005, 04:56 AM
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#3 (permalink)
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Join Date: Dec 2004
Posts: 1,558
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The majority of games are done in C++ (or even C). But you're not gonna make a video game in C++ any time soon. I think the best way to get involved with game programming is to start with something like Blitz3D or DarkBASIC Pro so that you begin to learn the theories and practices that go into game development. But also work on your C++ skills so that when the time comes you can actually use it. Another would be to take developed code and work with it. Playing around with open source engines is a great way to begin learning game development. Genesis 3D is a decent 3D engine. Crystal Space is a very good 3D engine that also has a 2D layer.
Either way, don't expect any miracles to happen  .
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April 25th, 2005, 09:54 AM
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#4 (permalink)
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Join Date: Feb 2005
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My skillset is not very good. First year C++ they didn't even teach us how to make GUIs or anything. Just console apps. |
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April 25th, 2005, 04:51 PM
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#5 (permalink)
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Join Date: May 2004
Posts: 184
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Umm... yeah. I was going to suggest Blizzard, as they have many open positions, but I didn't know what you meant by "finished". I strongly suggest either developing your C++ skillset by reading online tutorials (cprogramming.com, gametutorials.com, etc.) or creating simple games with pre-scripted engines (RPG Maker, GameMaker, etc.) to provide SOME insight on the game development scene.
Another piece of advice is to not tackle on a huge project at first; you will only find yourself losing interest in the project. Make a small project for each new concept you learn (they don't necessarily have to be games) and you will gain experience and develop skills at the same time. |
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April 25th, 2005, 04:56 PM
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#6 (permalink)
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Join Date: Jan 2003 Location: Maryland Suburbia
Posts: 4,327
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Blizzard normally fills very few posistions... and their application process is very heavily portfolio/experience based.
You might want to get involved in an open-source project that interests you. Taking on gaming development is going to be a very daunting task. |
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April 25th, 2005, 05:20 PM
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#7 (permalink)
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Join Date: May 2004
Posts: 184
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Yeah... I thought he knew a lot of the C++ language... didn't know he meant that he just finished one year of school curriculum. |
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