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Old April 3rd, 2003, 12:07 PM   Digg it!   #1 (permalink)
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How to program Games?

well i tried to find out what language they have or how you program simple games, but i didnt come far, so my question is how can i program Games or modificate other Games (like UT2K3 or Quake or what ever!)

so is there a special language?

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Old April 3rd, 2003, 12:12 PM     #2 (permalink)
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The best way to find what they want is to go to developer websites, they usually have a Job section which details what they require for each position.
But maybe you have tried that and if so then I have no idea about programming and what is wanted.
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Old April 3rd, 2003, 12:26 PM     #3 (permalink)
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Actually you can find the game SDK ( e.g. Half-Life SDK ) easily to modify the game your way, try to go for their official sites. About the programming language you should use, I recommend it should be VC++, because DirectX SDK is mostly made for VC++, but if it is too complex, you can try VB or may be some game engine such as 3Dgame studio.

With Python you can also make a simple game like me, which I have posted in one of the threads here, I think it is "new comer's project". Should take a look if you want to start writting simple games.
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Old April 3rd, 2003, 03:53 PM     #4 (permalink)
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thanks gonna try that!

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Old April 14th, 2003, 05:41 AM     #5 (permalink)
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The Unreal series is fairly easy to learn how to modify. In order to make your own (3D) game you will have to know:

3D Modeling
Texturing(Skinning)/2D Graphics
Programming

Apart from that you will also need a good idea. Good luck!
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Old April 14th, 2003, 06:27 AM     #6 (permalink)
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Simple 2D scrollers can be knocked out with VB and DirectDraw with moderate programming experience. Complex games will require intricate knowledge of a 3D interface (OpenGL/Direct3D) in conjunction with a high-level programming language (VB/C/etc).

Actual development of character and evironment models is only a preliminary step. The underlying game engine must offer AI, controller input, sound, and a myriad of low level operations. Many developers even override various D3D functions to implement custom memory management routines for textures, point sprites, and a multitude of other inane aspects of 3D acceleration.

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Old April 14th, 2003, 12:50 PM     #7 (permalink)
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Hi there, I want to start studying VC++ and DX9, do you know any good book on this subject ? specially DX9 because the old DX versions are quite different from it.
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Old April 15th, 2003, 12:36 AM     #8 (permalink)
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Quote:
Originally posted by nhatnam
Hi there, I want to start studying VC++ and DX9, do you know any good book on this subject ? specially DX9 because the old DX versions are quite different from it.

I would like a good DX9 reference as well

You've got the right idea there----need to study Win32API and DirectX API (of which I need a reference!)

With that, and a version of VC++, you should be able to make games for Windows95+
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Old April 19th, 2003, 10:21 AM     #9 (permalink)
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If you're just looking to get your feet wet, you might try something like:

Game Maker

Much less of a learning curve than starting from scratch!
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Old November 24th, 2005, 09:19 PM     #10 (permalink)
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Try reading the sdk that microsoft has for direct x 9 that is a good start if you don't understand it may be try picking up a book on basics. Also you can get a free virsion of C++ at microsoft, think you can use it for like one year or somethin like that, it is for learning and not for selling software, but it is worth giveing a try before you go out and pay for it to find out how complicated it really is to build a game.
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