How to program Games?  | |
April 3rd, 2003, 12:07 PM
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#1 (permalink)
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Join Date: Jul 2002 Location: Switzerland
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| How to program Games?
well i tried to find out what language they have or how you program simple games, but i didnt come far, so my question is how can i program Games or modificate other Games (like UT2K3 or Quake or what ever!)
so is there a special language?
Creatures
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April 3rd, 2003, 12:12 PM
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#2 (permalink)
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Join Date: Jul 2002 Location: Ireland
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The best way to find what they want is to go to developer websites, they usually have a Job section which details what they require for each position.
But maybe you have tried that and if so then I have no idea about programming and what is wanted.
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April 3rd, 2003, 12:26 PM
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#3 (permalink)
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Join Date: Feb 2003 Location: Singapore
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Actually you can find the game SDK ( e.g. Half-Life SDK ) easily to modify the game your way, try to go for their official sites. About the programming language you should use, I recommend it should be VC++, because DirectX SDK is mostly made for VC++, but if it is too complex, you can try VB or may be some game engine such as 3Dgame studio.
With Python you can also make a simple game like me, which I have posted in one of the threads here, I think it is "new comer's project". Should take a look if you want to start writting simple games. |
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April 3rd, 2003, 03:53 PM
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#4 (permalink)
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thanks gonna try that!
Creatures |
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April 14th, 2003, 05:41 AM
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#5 (permalink)
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Join Date: Oct 2001 Location: Sweden
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The Unreal series is fairly easy to learn how to modify. In order to make your own (3D) game you will have to know:
3D Modeling
Texturing(Skinning)/2D Graphics
Programming
Apart from that you will also need a good idea.  Good luck! |
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April 14th, 2003, 06:27 AM
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#6 (permalink)
| | Anime Otaku
Join Date: Oct 2001 Location: Tampa, FL USA
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Simple 2D scrollers can be knocked out with VB and DirectDraw with moderate programming experience. Complex games will require intricate knowledge of a 3D interface (OpenGL/Direct3D) in conjunction with a high-level programming language ( VB/C/etc).
Actual development of character and evironment models is only a preliminary step. The underlying game engine must offer AI, controller input, sound, and a myriad of low level operations. Many developers even override various D3D functions to implement custom memory management routines for textures, point sprites, and a multitude of other inane aspects of 3D acceleration.
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April 14th, 2003, 12:50 PM
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#7 (permalink)
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Join Date: Feb 2003 Location: Singapore
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Hi there, I want to start studying VC++ and DX9, do you know any good book on this subject ? specially DX9 because the old DX versions are quite different from it. |
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April 15th, 2003, 12:36 AM
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#8 (permalink)
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Join Date: Apr 2002 Location: Georgia
Posts: 137
| Quote: Originally posted by nhatnam Hi there, I want to start studying VC++ and DX9, do you know any good book on this subject ? specially DX9 because the old DX versions are quite different from it. | I would like a good DX9 reference as well
You've got the right idea there----need to study Win32API and DirectX API (of which I need a reference!)
With that, and a version of VC++, you should be able to make games for Windows95+
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April 19th, 2003, 10:21 AM
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#9 (permalink)
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Join Date: Apr 2003 Location: Albany, NY
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If you're just looking to get your feet wet, you might try something like: Game Maker
Much less of a learning curve than starting from scratch! |
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November 24th, 2005, 09:19 PM
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#10 (permalink)
| | Junior Member
Join Date: Nov 2005
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Try reading the sdk that microsoft has for direct x 9 that is a good start if you don't understand it may be try picking up a book on basics. Also you can get a free virsion of C++ at microsoft, think you can use it for like one year or somethin like that, it is for learning and not for selling software, but it is worth giveing a try before you go out and pay for it to find out how complicated it really is to build a game. |
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