I am trying to learn SDL so I can make a real go with cpp, one thing I'm stuck on right now is the -> operator in the function calls, what does it mean? I get the feeling this is something simple enough, but I just haven't been able t find information on it. Its used for stuff in the gfx calls etc.
ok, i've found this:
expr1 -> field: returns the value of field in the structure pointed to by expr1.
So expr1 is a pointer to a struct, and a field is just one of the variables in it? is that right?